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Create Specular Image FS17

Game Version: FS17 and later
GE Version: 7.0 and later


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This example has Diffuse,AO and Dirt (I am assuming you know how to create layers in paint.net if not I will extend this tutorial)

Speculars are made from 6 layers :- Red + Specular Green + Ambient Occlusion (AO) Blue + Dirt

as you can see in the above picture I have added Red,Green and Blue (RGB), so we are nearly ready to start.

Firstly this is my tried and tested way of doing Specular textures for FS17, using Paint.net

[center]Setting up the layers[/center]

Diffuse Layer :- Adjustments/Hue and Saturation set Saturation to 0 (your image should be greyscale now, this level also controls how shiney the model gets)

AO Layer :- Adjustments/Hue and Saturation set Saturation to 0 Adjustments/Curves 130/255

Dirt Layer ;- Effects Render/Clouds i set mine to 550 out of 1000 (this is also down to personal preference)


Diffuse Layer :- Red properties mode / Multiply / Merge layer down

AO Layer :- Green properties mode / Multiply / Merge layer down

Dirt Layer :- Blue properties mode / Multiply / Merge layer down

[hr]

Diffuse Layer :- Red properties mode / Additives / Merge layer down

AO Layer :- Green properties mode / Additives / Merge layer down

The above image is kind of what you should end up with,and below is example in Giants Editor, please feel free to ask questions

If the mod your working on requires the in game colour change setting please refer to FS17 Tutorial for Adding Colour Configuration to a Vehicle

~Edits based on suggestions by this_is_Gav :)~ ~Edits based on suggestions by Mattxjs~ ~Edits based on suggestions by PeterJ~

with photoshop: https://www.dropbox.com/s/l0j8f2mjambe5kp/SpecularTexture%2814-07-2017%2020-17-28%29.wmv?raw=1

Quote from: Tycoonspaceman on November 13, 2017, 01:09:05 pm level of shine kind of depends on how bright you set the AO layer you can control this by making it darker but go to dark and the shadows in the AO start to show even more its all about personal preference really.

Answer by Mattxjs: Level of shine comes from the specular/gloss layer. (red)

If the specular layer is white, it will be incredibly shiny, if it is black then there will be no shine at all. Ideally for best results you would take a diffuse map that includes a cavity map (made from a normal map), make it greyscale and adjust the brightness/contrast for desired results.

All the AO layer does is create the artificial shadows for the model, and while you can make the shadows less pronounced by reducing the contrast of the AO, this does NOT affect the glossiness/specularity of the model. ;-)

TSM follow-up: aha that could explain alot lowering the contrast on the AO didn't always seem to work on shineys!, edited the tutorial to reflect your input, thanks :-D


Original Author: TSM | Date: November 13, 2017

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