Differences

This shows you the differences between two versions of the page.

Link to this comparison view

howtoaddmutiplesteeringtoamod [2016/10/18 09:29]
robbie
howtoaddmutiplesteeringtoamod [2017/05/24 14:27]
Line 1: Line 1:
-====== How to add multiple steering modes to a mod ======  ​ 
  
-Game Version: Farming Simulator 13\\ 
-Programs required: ​ Winzip, Jzip, 7zip or WinRar | Notepad / Notepad++ 
----- 
- 
-[[modding_tutorials|Modding Index]] | [[vehicle_modding|Vehicle Tutorials]] 
- 
----- 
- 
-===== Tutorial Intro ===== 
- 
-This tutorial will explain in full detail, how to give your mod multiple (max 4) steering modes. The steering modes are: - Front axle steering - Rear axle steering - Both axle steering - "​Crab"​ steering (all wheels point in the same direction) 
- 
-===== Prep Work ===== 
- 
-Hey guys, 
- 
-As said in the summary, this tutorial will show you how to add multiple steering modes to either a mod you downloaded, or one you are making. 
- 
-A few things before we start:\\ 
- 
-**I'm Dutch, so all info on screenshots will be in Dutch.** You can still see what you need to click, and I'​ll ​ provide a translation.\\ 
-All image in this tutorial are clickable, if you click an image it will show a bigger image\\ 
-Difficulty level: basic\\ 
-Required equipment: Notepad++\\ 
-Required equipment: (if your mods are zipped) 7-Zip OR WinRAR (32-bit version / 64-bit version\\ 
- 
-==== Scripts ==== 
- 
-[[http://​www.mediafire.com/​file/​907b8rwchgpj7js/​Roue.lua|Roue.lua file:]]\\ 
-[[http://​www.mediafire.com/​file/​2gtxnxj9tt4a1yo/​RoueEvent.lua|RoueEvent.lua file:]]\\ 
-(Both are needed to complete this tutorial)\\ 
- 
-===== Full Details ===== 
- 
-==== Contents: ==== 
-Scripts\\ 
-Step 1: Unzipping\\ 
-Step 2: Scripts folder\\ 
-Step 3: The ModDesc file\\ 
-Step 3.1a: <​vehicleTypes>​ already present\\ 
-Step 3.1b: <​vehicleTypes>​ not present\\ 
-Step 3.2a: <​extraSourceFiles>​ already present\\ 
-Step 3.2b: <​extraSourceFiles>​ not present\\ 
-Step 3.3a: <​l10n>​ already present\\ 
-Step 3.3b: <​l10n>​ not present\\ 
-Step 4: Saving!\\ 
-Step 5: Editing the Roue.lua file\\ 
-(Optional) Step 6: changing the number of steering modes\\ 
-Step 7: Finishing up\\ 
- 
----- 
- 
-**Step 1: Unzipping** 
- 
-Using 7-Zip or WinRAR, unzip your mod by right clicking on it, and selecting Extract to /"​ModName"​. 
-"​ModName"​ resembles the name of the ZIP file you are trying to unzip.\\ 
-[[http://​i.imgur.com/​xcrCVO6.png|Fig:​1]]\\ 
- 
-The result:\\ 
-[[http://​i.imgur.com/​cERCKBv.png|Fig:​2]]\\ 
----- 
- 
-**Step 2: Scripts folder** 
- 
-Look for a "​scripts"​ folder inside your mod folder. If there isn't one, create one by right clicking on a empty part of the folder, hover over "​new",​ and click "​folder"​. Name your folder "​scripts"​ (Without quotation marks) 
- 
-Once created, place both the Roue.lua and RoueEvent.lua file in there.\\ 
-[[http://​i.imgur.com/​BvmkVp1.png|Fig:​3]]\\ 
- 
-[[http://​i.imgur.com/​GXqUGpv.png|Fig:​4]]\\ 
----- 
- 
-**Step 3 The ModDesc** 
- 
-Open the file modDesc.xml with Notepad++\\ 
- 
-You will need to add some things to your modDesc file, but first of all, I need you to look or search for the next few things, again, without quotation marks.\\ 
-- "<​vehicleTypes>"​\\ 
-- "<​extraSourceFiles>"​\\ 
-- "<​l10n>"​\\ 
- 
-Look very close which ones you **DO** have, and which ones you **DON'​T** have. If you mess this up, it'll be very hard for us to find out what you did wrong.\\ 
-The next steps will be marked as 3.1a / 3.1b / 3.2a / 3.2b etc.\\ 
-It is important you do EVERY numeric step. That means, you have to do step 3.1, 3.2, etc, but you can ONLY do 1 of the alphabetic steps.\\ 
- 
-**If you continue the next part with step A, then don't do step B, and vice versa. Only choose 1**\\ 
----- 
- 
-**Step 3.1a**\\ 
- 
-If you DO have "<​vehicleTypes>"​ in your modDesc, it will probably look like this:\\ 
-(If you DON'T have "<​vehicleTypes>"​ in your modDesc, go to step 3.1b!!)\\ 
- 
-<​code><​vehicleTypes>​ 
- <​type name="​---Insert name of your mod here---"​ className="​Vehicle"​ filename="​$dataS/​scripts/​vehicles/​Vehicle.lua">​ 
- <​specialization name="​---specialization name---"​ /> 
- <​specialization name="​---specialization name---"​ /> 
- <​specialization name="​---specialization name---"​ /> 
- <​specialization name="​---specialization name---"​ /> 
- </​type>​ 
-</​vehicleTypes></​code>​ 
- 
-"​---Insert name of your mod here---"​ Would be the name of your mod. You don't have to worry about this or change it.\\ 
-"​---specialization name---"​ Stands for randmom specializations,​ like motorized, steerable, etc...\\ 
- 
-Now here is what you should change:\\ 
- 
-<​code><​vehicleTypes>​ 
-  <type name="​---Insert name of your mod here---"​ className="​Vehicle"​ filename="​$dataS/​scripts/​vehicles/​Vehicle.lua">​ 
-  <​specialization name="​---specialization name---"​ /> 
-  <​specialization name="​---specialization name---"​ /> 
-  <​specialization name="​---specialization name---"​ /> 
-  <​specialization name="​---specialization name---"​ /> 
-  <​specialization name="​Roue"​ /> 
- </​type>​ 
-</​vehicleTypes></​code>​ 
- 
-As you can see, you have to ADD "<​specialization name="​Roue"​ />" to your specializations.\\ ​ 
- 
-**!!!!!DON'​T REPLACE A SPECIALIZATION!!!!! You need them all!**\\ 
----- 
- 
-**Step 3.1b** 
- 
-If you DON'T have "<​vehicleTypes>"​ in your modDesc, it will probably look like this:\\ 
-(Skip if you did step 3.1a!!!)\\ 
- 
-<​code>​... 
-... 
-    <​description>​ 
-        <​en>​Sample mod description</​en>​ 
-        <​de>​Beispiel Mod Beschreibung</​de>​ 
-    </​description>​ 
-    <​iconFilename>​store_deutzAgrovector.png</​iconFilename>​ 
-    <​multiplayer supported="​true"/>​ 
-    <​storeItems>​ 
-        <​storeItem>​ 
-            <en> 
-                <​name>​Deutz Agrovector</​name>​ 
-                <​description>​ 
-<​![CDATA[This is the sample mod]]> 
-                </​description>​ 
-            </en> 
-... 
-...</​code>​ 
- 
-I reconmend changing this to make it more readable.\\ 
-I reconmend changing it to something like this, by just adding 3 empty lines:\\ 
- 
-<​code>​... 
-... 
-    <​description>​ 
-        <​en>​Sample mod description</​en>​ 
-        <​de>​Beispiel Mod Beschreibung</​de>​ 
-    </​description>​ 
-    <​iconFilename>​store_deutzAgrovector.png</​iconFilename>​ 
-    <​multiplayer supported="​true"/>​ 
-    ​ 
-  
-  
- <​storeItems>​ 
-        <​storeItem>​ 
-            <en> 
-                <​name>​Deutz Agrovector</​name>​ 
-                <​description>​ 
-<​![CDATA[This is the sample mod]]> 
-                </​description>​ 
-            </en> 
-... 
-...</​code>​ 
- 
-Now you have done that, save it for now, and open up the XML file of your mod. It will probably be named like this: "​NameOfYourMod.xml"​\\ 
-Using the Deutz Agrovector as example, it would look like: "​deutzAgrovector.xml"​\\ 
- 
-Open this file in notepad++ and look for "<​vehicle type="​.......">"​. It should be on the second line. On the dots will be the name of your mod.\\ 
-[[http://​i.imgur.com/​NAsozI2.png|Fig:​5]] 
- 
-In my case, the name is "​AgrovectorAllSteer"​\\ 
- 
-COPY this name over litterally, and temporarilly place it in your modDesc file.\\ 
- 
-Now copy the next part over to your modDesc file:\\ 
- 
-<​code><​vehicleTypes>​ 
-  <type name="​---Insert name of your mod here---"​ className="​Vehicle"​ filename="​$dataS/​scripts/​vehicles/​Vehicle.lua">​ 
-   <​specialization name="​Roue"​ /> 
-  </​type>​ 
- </​vehicleTypes></​code>​ 
- 
-After you did that, it should look like this:\\ 
- 
-<​code>​... 
-... 
-    <​description>​ 
-        <​en>​Sample mod description</​en>​ 
-        <​de>​Beispiel Mod Beschreibung</​de>​ 
-    </​description>​ 
-    <​iconFilename>​store_deutzAgrovector.png</​iconFilename>​ 
-    <​multiplayer supported="​true"/>​ 
-    ​ 
-    <​vehicleTypes>​ 
-  <type name="​---Insert name of your mod here---"​ className="​Vehicle"​ filename="​$dataS/​scripts/​vehicles/​Vehicle.lua">​ 
-   <​specialization name="​Roue"​ /> 
-  </​type>​ 
- </​vehicleTypes>​ 
-  
- <​storeItems>​ 
-        <​storeItem>​ 
-            <en> 
-                <​name>​Deutz Agrovector</​name>​ 
-                <​description>​ 
-<​![CDATA[This is the sample mod]]> 
-                </​description>​ 
-            </en> 
-... 
-...</​code>​ 
- 
-Now, replace "​---Insert name of your mod here---"​ by the name you copied a few seconds earlier.\\ 
-In my case, this would be replaced by "​AgrovectorAllSteer"​.\\ 
----- 
- 
-**Step 3.2a** 
- 
-If you DO have "<​extraSourceFiles>"​ in your modDesc, it will probably look like this:\\ 
-(If you DON'T have "<​extraSourceFiles>"​ in your modDesc, go to step 3.2b!!)\\ 
- 
-<​code><​extraSourceFiles>​ 
-  <​sourceFile filename="​scripts/​---scriptNameHere---.lua"​ /> 
-  <​sourceFile filename="​scripts/​---scriptNameHere---.lua"​ /> 
-  <​sourceFile filename="​scripts/​---scriptNameHere---.lua"​ /> 
-  <​sourceFile filename="​scripts/​---scriptNameHere---.lua"​ /> 
- </​extraSourceFiles></​code>​ 
- 
-"​---scriptNameHere---"​ Stands for random scripts that your mod uses.\\ 
- 
-Now here is what you should change:\\ 
- 
-<​code><​extraSourceFiles>​ 
-  <​sourceFile filename="​scripts/​---scriptNameHere---.lua"​ /> 
-  <​sourceFile filename="​scripts/​---scriptNameHere---.lua"​ /> 
-  <​sourceFile filename="​scripts/​---scriptNameHere---.lua"​ /> 
-  <​sourceFile filename="​scripts/​---scriptNameHere---.lua"​ /> 
-  <​sourceFile filename="​scripts/​RoueEvent.lua"​ /> 
- </​extraSourceFiles></​code>​ 
- 
-As you can see, you have to ADD "<​sourceFile filename="​scripts/​RoueEvent.lua"​ />" to your specializations.\\ ​ 
- 
-**!!!!!DON'​T REPLACE A EXTRA SOURCE FILE!!!!! You need them all!**\\ 
----- 
- 
-**Step 3.2b** 
- 
-If you DON'T have "<​extraSourceFiles>"​ in your modDesc, it will probably look like this after the edits we did before:\\ 
-**(Skip if you did step 3.2a!!!)**\\ 
- 
-<​code>​... 
-... 
-    <​description>​ 
-        <​en>​Sample mod description</​en>​ 
-        <​de>​Beispiel Mod Beschreibung</​de>​ 
-    </​description>​ 
-    <​iconFilename>​store_deutzAgrovector.png</​iconFilename>​ 
-    <​multiplayer supported="​true"/>​ 
-    ​ 
-    <​vehicleTypes>​ 
-  <type name="​---Insert name of your mod here---"​ className="​Vehicle"​ filename="​$dataS/​scripts/​vehicles/​Vehicle.lua">​ 
-   <​specialization name="​Roue"​ /> 
-  </​type>​ 
- </​vehicleTypes>​ 
-  
- <​storeItems>​ 
-        <​storeItem>​ 
-            <en> 
-                <​name>​Deutz Agrovector</​name>​ 
-                <​description>​ 
-<​![CDATA[This is the sample mod]]> 
-                </​description>​ 
-            </en> 
-... 
-...</​code>​ 
- 
-Now I need you to free up some space again, so add 2 extra empty lines UNDER </​vehicleTypes>,​ like this:\\ 
- 
-<​code>​... 
-... 
-    <​description>​ 
-        <​en>​Sample mod description</​en>​ 
-        <​de>​Beispiel Mod Beschreibung</​de>​ 
-    </​description>​ 
-    <​iconFilename>​store_deutzAgrovector.png</​iconFilename>​ 
-    <​multiplayer supported="​true"/>​ 
-    ​ 
-    <​vehicleTypes>​ 
-  <type name="​---Insert name of your mod here---"​ className="​Vehicle"​ filename="​$dataS/​scripts/​vehicles/​Vehicle.lua">​ 
-   <​specialization name="​Roue"​ /> 
-  </​type>​ 
- </​vehicleTypes>​ 
-  
-  
-  
- <​storeItems>​ 
-        <​storeItem>​ 
-            <en> 
-                <​name>​Deutz Agrovector</​name>​ 
-                <​description>​ 
-<​![CDATA[This is the sample mod]]> 
-                </​description>​ 
-            </en> 
-... 
-...</​code>​ 
- 
-With that done, copy the next part:\\ 
- 
-<​code><​extraSourceFiles>​ 
-  <​sourceFile filename="​scripts/​RoueEvent.lua"​ /> 
- </​extraSourceFiles></​code>​ 
- 
-Paste this inside your modDesc, make it look like this:\\ 
- 
-<​code>​... 
-... 
-    <​description>​ 
-        <​en>​Sample mod description</​en>​ 
-        <​de>​Beispiel Mod Beschreibung</​de>​ 
-    </​description>​ 
-    <​iconFilename>​store_deutzAgrovector.png</​iconFilename>​ 
-    <​multiplayer supported="​true"/>​ 
-    ​ 
-    <​vehicleTypes>​ 
-  <type name="​---Insert name of your mod here---"​ className="​Vehicle"​ filename="​$dataS/​scripts/​vehicles/​Vehicle.lua">​ 
-   <​specialization name="​Roue"​ /> 
-  </​type>​ 
- </​vehicleTypes>​ 
-  
- <​extraSourceFiles>​ 
-  <​sourceFile filename="​scripts/​RoueEvent.lua"​ /> 
- </​extraSourceFiles>​ 
-  
- <​storeItems>​ 
-        <​storeItem>​ 
-            <en> 
-                <​name>​Deutz Agrovector</​name>​ 
-                <​description>​ 
-<​![CDATA[This is the sample mod]]> 
-                </​description>​ 
-            </en> 
-... 
-...</​code>​ 
- 
-Another step down, keep going, almost there! 
----- 
- 
-**Step 3.3a** 
- 
-If you DO have "<​l10n>"​ in your modDesc, it will probably look like this:\\ 
-(If you DON'T have "<​l10n>"​ in your modDesc, go to step 3.3b!!)\\ 
- 
-<​code><​l10n>​ 
-  <text name="​---Codename here---">​ 
-   <​en>​---English here---</​en>​ 
-   <​de>​---German here---</​de>​ 
-  </​text>​ 
-  <text name="​---Codename here---">​ 
-   <​en>​---English here---</​en>​ 
-   <​de>​---German here---</​de>​ 
-  </​text>​ 
- </​l10n></​code>​ 
- 
-This can also look like this, which I prefer:\\ 
- 
-<​code><​l10n>​ 
-  <text name="​---Codename here---">​ <​en>​---English here---</​en>​ <​de>​---German here---</​de></​text>​ 
-  <text name="​---Codename here---">​ <​en>​---English here---</​en>​ <​de>​---German here---</​de></​text>​ 
- </​l10n></​code>​ 
- 
----Codename here--- is the name the game will use and recognize.\\ 
----English here--- is the text that will show up in the help / F1 box when the game is in English\\ 
----German here--- is the text that will show up in the help / F1 box when the game is in German\\ 
- 
-To make it work, change it to:\\ 
- 
-<​code><​l10n>​ 
-  <text name="​---Codename here---">​ 
-   <​en>​---English here---</​en>​ 
-   <​de>​---German here---</​de>​ 
-  </​text>​ 
-  <text name="​---Codename here---">​ 
-   <​en>​---English here---</​en>​ 
-   <​de>​---German here---</​de>​ 
-  </​text>​ 
-  <text name="​steeringMode">​ 
-   <​en>​Steering Mode</​en>​ 
-   <​de>​Lenkart wechseln</​de>​ 
-  </​text>​ 
- </​l10n></​code>​ 
- 
-**OR** 
- 
-<​code><​l10n>​ 
-  <text name="​---Codename here---">​ <​en>​---English here---</​en>​ <​de>​---German here---</​de></​text>​ 
-  <text name="​---Codename here---">​ <​en>​---English here---</​en>​ <​de>​---German here---</​de></​text>​ 
-  <text name="​steeringMode">​ <​en>​Steering Mode</​en>​ <​de>​Lenkart wechseln</​de></​text>​ 
- </​l10n></​code>​ 
----- 
- 
-**Step 3.2b** 
- 
-If you DON'T have "<​l10n>"​ in your modDesc, it will probably look like this after the edits we did before: 
-(Skip if you did step 3.3a!!!) 
- 
-<​code>​... 
-... 
-    <​description>​ 
-        <​en>​Sample mod description</​en>​ 
-        <​de>​Beispiel Mod Beschreibung</​de>​ 
-    </​description>​ 
-    <​iconFilename>​store_deutzAgrovector.png</​iconFilename>​ 
-    <​multiplayer supported="​true"/>​ 
-    ​ 
-    <​vehicleTypes>​ 
-  <type name="​---Insert name of your mod here---"​ className="​Vehicle"​ filename="​$dataS/​scripts/​vehicles/​Vehicle.lua">​ 
-   <​specialization name="​Roue"​ /> 
-  </​type>​ 
- </​vehicleTypes>​ 
-  
- <​extraSourceFiles>​ 
-  <​sourceFile filename="​scripts/​RoueEvent.lua"​ /> 
- </​extraSourceFiles>​ 
-  
- <​storeItems>​ 
-        <​storeItem>​ 
-            <en> 
-                <​name>​Deutz Agrovector</​name>​ 
-                <​description>​ 
-<​![CDATA[This is the sample mod]]> 
-                </​description>​ 
-            </en> 
-... 
-...</​code>​ 
- 
-Again, make room for the next part we're inserting by adding 2 emtpy lines below </​extraSourceFiles>,​ and copy the next part over to fit in the opening: 
- 
-<​code><​l10n>​ 
-  <text name="​steeringMode">​ 
-   <​en>​Steering Mode</​en>​ 
-   <​de>​Lenkart wechseln</​de>​ 
-  </​text>​ 
- </​l10n></​code>​ 
- 
-After you're done, it should look like this: 
- 
-<​code>​... 
-... 
-    <​description>​ 
-        <​en>​Sample mod description</​en>​ 
-        <​de>​Beispiel Mod Beschreibung</​de>​ 
-    </​description>​ 
-    <​iconFilename>​store_deutzAgrovector.png</​iconFilename>​ 
-    <​multiplayer supported="​true"/>​ 
-    ​ 
-    <​vehicleTypes>​ 
-  <type name="​---Insert name of your mod here---"​ className="​Vehicle"​ filename="​$dataS/​scripts/​vehicles/​Vehicle.lua">​ 
-   <​specialization name="​Roue"​ /> 
-  </​type>​ 
- </​vehicleTypes>​ 
-  
- <​l10n>​ 
-  <text name="​steeringMode">​ 
-   <​en>​Steering Mode</​en>​ 
-   <​de>​Lenkart wechseln</​de>​ 
-  </​text>​ 
- </​l10n>​ 
-  
- <​extraSourceFiles>​ 
-  <​sourceFile filename="​scripts/​RoueEvent.lua"​ /> 
- </​extraSourceFiles>​ 
-  
- <​storeItems>​ 
-        <​storeItem>​ 
-            <en> 
-                <​name>​Deutz Agrovector</​name>​ 
-                <​description>​ 
-<​![CDATA[This is the sample mod]]> 
-                </​description>​ 
-            </en> 
-... 
-...</​code>​ 
----- 
- 
-**Step 4** 
- 
-Save the modDesc file. You can close it now, we're done with that, but we aren't done yet! 
----- 
- 
-**Step 5** 
- 
-Open up the Roue.lua file, also with notepad++\\ 
-Don't fear the crazy, weird look of this file, we don't have to change a lot here.\\ 
- 
-Now the next part is a bit of a personal part, so I CAN'T tell you exactly how to fill everything, but I'll make it as clear as possible.\\ 
- 
-We're going to change how far the wheels can turn, and how fast they turn. If you are satisfied with how the wheels turn as they came with the mod, I reconmend you to open the XML file of the mod again, and look for this part:\\ 
-[[http://​i.imgur.com/​UXsVgxs.png|Fig:​6]]\\ 
- 
-I need you to note a few things here, which are:\\ 
-- The value behind "​rotSpeed="​\\ 
-- The value behind "​rotMax="​\\ 
-- The value behind "​rotMin="​\\ 
- 
-You might notice the same values in the Roue.lua file:\\ 
-[[http://​i.imgur.com/​0lMNCKmh.png|Fig:​7]]\\ 
- 
-Now press "​Control + H", bringing up the the replace window. 
-[[http://​i.imgur.com/​oDWNnKV.png|Fig:​8]]\\ 
- 
-In the "​Search"​ box, type: rotSpeed\\ 
-In the "​Replace with" box, type the number you found in the mods XML file. In my case, that would be: 70\\ 
- 
-Now click the "​Search next" button, untill you can see one of the right rotSpeeds selected. Now click "​replace"​.\\ 
-Now click "​Search next" again, untill you see another one of the right rotSpeeds selected, and click replace again.\\ ​ 
-Repeat until every rotSpeed has changed to your desired number.\\ 
-Do the same thing for "​rotMax"​ and "​rotMin"​.\\ 
- 
-Do NOT change the 0's, since that would change the way your mod steers.\\ 
----- 
- 
-**(Optional) Step 6** 
- 
-If you only need 3 steering modes, and for example don't want the dual axle steering in your mod, this is what you do:\\ 
- 
-Select the line that says Dual Axle Steering (or the other steering mode you'd like to remove), and the 2 lines below that.\\ 
-[[http://​i.imgur.com/​okglRhJ.png|Fig:​9]]\\ 
- 
-Delete those lines.\\ ​ 
-Now you might notice that the value "​self.changeWheel"​ won't go up with steps of 1 anymore. Now it says 1, 3, 4.\\ 
-We have to change this back to steps of one, so we change the numbers to 1, 2, 3.\\ 
- 
-[[http://​i.imgur.com/​B6toG0g.png|Fig:​10]]\\ 
- 
-Should look like:\\ 
- 
-[[http://​i.imgur.com/​Eg69fcA.png|Fig:​11]]\\ 
- 
-You should follow the same steps for removing different steering modes.\\ 
-**Remember:​**\\ 
- 
-         Only remove the 3 lines that go with that steering mode. 
-           So just the lines containing: "​--Steering mode", "​self:​changeSteer...."​ and "else if self.change...."​ 
-        ​ 
-         ​Don'​t remove the lines containing: 
-           "​else if self.changeWheel == 4 then" 
-             " ​   self.changeWheel = 0;" 
-             "​end"​ 
-        ​ 
-         The "​self.changeWheel ==" streak should ALWAYS go with steps of 1. 
-            if there are only 2 steering modes, it's only 1 and 2, etc. 
- 
----- 
- 
-**Step 7** 
- 
-Now to finish up, you need to zip your mod back up, or leave it in a folder, and place it in your mods folder.\\ 
- 
-To zip the mod back up, go into the folder that contains your mod:\\ 
-[[http://​i.imgur.com/​kgqu8QP.png|Fig:​12]]\\ 
-\\ 
-Then select everything, right click, and select: Add to "​---foldername---.zip"​\\ 
-If your context menu doesn'​t say .zip, but .rar, click "Add to archife...",​ and select the .zip format from there.\\ 
-[[http://​i.imgur.com/​afRdmkD.png|Fig:​13]]\\ 
- 
-Now you should have something like this:\\ 
-[[http://​i.imgur.com/​hKZUKah.png|Fig:​14]]\\ 
-\\ 
- 
-Now, copy this .zip file to: C:​\Users\---Username---\Documents\My Games\FarmingSimulator2013\mods (or your own personal mod folder location)\\ 
-[[http://​i.imgur.com/​Y6xtC4K.png|Fig:​15]]\\ 
-\\ 
-If you don't want the zip file, just copy the folder that contains your mod to the location named above.\\ 
-[[http://​i.imgur.com/​Kz63Wsb.png|Fig:​16]] 
- 
----- 
- 
-Original Author: **timmiej93** ​ | Date: **August 13, 2013** 
-        ​ 
-[[modding_tutorials|Modding Index]] | [[vehicle_modding|Vehicle Tutorials]]