How to make my mod visible in giants editor

Game Version: All Versions
GE Version: 4.x and later


Modding Index | Misc. Modding Tutorials


Ever converted a vehicle only to find it wouldn't show up in Giants editor? Perhaps maybe you didn't convert it but it doesn't show up in giants editor? Here are some fixes I found

This is a very basic fix but I am including it for the people who don't know…

Solution: Click the check box that says visibility in your editor, This will make the part show up.

If your tractor or other vehicle has the washable specialization and you converted this mod then the mod will not show up… As seen here…… This is most likely because the dirtshader.xml is outdated…

Solution: Update the dirt shader.xml. To do this you will need to get the new version by downloading a tractor or other vehicle that has the washable specialization.

Such as this one: http://www.modbox.us/farming-simulator-2013-mods/2359-huerlimann-xl130-v3.html

Once you have a tractor or other vehicle with the washable specialization you should look for the dirtshader.xml. Most likely it will be located in the textures file or something similar if there is one. Once you have found the dirtshader.xml file you should copy it over the existing one in your vehicle which should also be under textures. Once this has been done your tractor or other vehicle should appear… Here is what mine looked like when I was done:

(Only for Giants Editor 4.1.7): Your tractor or other vehicle may have the non-render able option on like in this picture:

To make your vehicle re-appear uncheck the box next to where it says non-render able…


Original Author: Race Time | Date: February 12, 2013

Modding Index | Misc. Modding Tutorials