Dorset's Big and Bold foliage pack

Game Version: FS11 and later
GE Version: ? and later


Modding Index | Map Making Tutorials


A tutorial showing you how to add extra foliage layers to your own map can be found at this link http://fs-uk.com/forum/index.php?topic=174718.0

Here is the settings that I use for each foliage type.

<FoliageSubLayer name=“short_grass” densityMapTypeIndex=“14” densityMapChannelOffset=“1” numDensityMapChannels=“1” materialId=“156” cellSize=“8” viewDistance=“80” objectMask=“65520” atlasSize=“2” atlasOffsets=“0.125 0” numBlocksPerUnit=“2” width=“1.5” height=“1.1” widthVariance=“0.1” heightVariance=“0.2” horizontalPositionVariance=“0.5”

         <FoliageSubLayer name=“long_grass” densityMapTypeIndex=“15” densityMapChannelOffset=“1” numDensityMapChannels=“1” materialId=“314” cellSize=“16” viewDistance=“80” objectMask=“65520” atlasSize=“8” atlasOffsets=“0.125 0” numBlocksPerUnit=“1.8” width=“1.5” height=“1.6” widthVariance=“0.5” heightVariance=“0.5” horizontalPositionVariance=“0.5”

         <FoliageSubLayer name=“flower_long_grass” densityMapTypeIndex=“10” densityMapChannelOffset=“1” numDensityMapChannels=“1” materialId=“67” cellSize=“8” viewDistance=“80” objectMask=“65520” atlasSize=“8” atlasOffsets=“0.125 0” numBlocksPerUnit=“1.8” width=“1.5” height=“0.8” widthVariance=“0.1” heightVariance=“0.2” horizontalPositionVariance=“0.5”        </FoliageMultiLayer>

       <FoliageMultiLayer densityMapId=“100” numChannels=“1” numTypeIndexChannels=“0”>          <FoliageSubLayer name=“cow_parsly_small” numDensityMapChannels=“1” materialId=“291” cellSize=“8” viewDistance=“80” objectMask=“65520” atlasSize=“8” atlasOffsets=“0.125 0” numBlocksPerUnit=“3” width=“1” height=“3” widthVariance=“0.5” heightVariance=“1” horizontalPositionVariance=“0.5”        </FoliageMultiLayer>

       <FoliageMultiLayer densityMapId=“102” numChannels=“1” numTypeIndexChannels=“0”>          <FoliageSubLayer name=“tall_yellow_flower” numDensityMapChannels=“1” materialId=“212” cellSize=“8” viewDistance=“80” objectMask=“65520” atlasSize=“6” atlasOffsets=“0.125 0” numBlocksPerUnit=“1.5” width=“1” height=“1.3” widthVariance=“2” heightVariance=“1” horizontalPositionVariance=“0.5”        </FoliageMultiLayer>

       <FoliageMultiLayer densityMapId=“108” numChannels=“1” numTypeIndexChannels=“0”>          <FoliageSubLayer name=“dry_cut_grass” numDensityMapChannels=“1” materialId=“95” cellSize=“8” viewDistance=“80” objectMask=“65520” distanceMapIds=“73” distanceMapUnitSizes=“128” repeatLastDistanceMap=“true” atlasSize=“1” atlasOffsets=“1 0” numBlocksPerUnit=“2” width=“1” height=“0.1” widthVariance=“0.2” heightVariance=“0” horizontalPositionVariance=“0.5” blockShapeId=“7”        </FoliageMultiLayer>


Original Author: Dorset | Date: May 11, 2015

Modding Index | Map Making Tutorials