Differences

This shows you the differences between two versions of the page.

Link to this comparison view

adjustwindrowthickness [2017/05/24 14:27] (current)
Line 1: Line 1:
 +====== How to make swath'​s Thicker ======  ​
  
 +Game Version: ​ FS09 and later\\
 +GE Version: ​ ? and later
 +
 +----
 +
 +[[modding_tutorials|Modding Index]] | [[map_making|Map Making Tutorials]]
 +
 +----
 +
 +===== Intro =====
 +
 +Well messing around in the map01.i3d i figured out how to make swath'​s look better
 +
 +===== Prep Work =====
 +
 +
 +
 +===== Full Details =====
 +
 +
 +
 +Step 1:
 +Make a Backup of your Map01.i3d located in C:/Program Files/​Landwirtschafts-Simulator 2009/​data/​maps/​
 +
 +Step 2:
 +Open Map01.i3d in a text editor such as notepad,​OpenXMLedit
 +
 +Step 3:
 +Locate the following lines:
 +
 + <​FoliageSubLayer name="​grass_windrow"​ densityMapTypeIndex="​2"​ densityMapChannelOffset="​10"​ numDensityMapChannels="​2"​ materialId="​386"​ cellSize="​8"​ viewDistance="​80"​ terrainOffset="​0"​ objectMask="​65520"​ distanceColors="​0.4 0.40392 0.15294117;​0.4 0.40392 0.15294117;​0.4 0.40392 0.15294117"​ separateAvailabilityChannel="​false"​ atlasSize="​1"​ plantThreshold="​0.5"​ numBlocksPerUnit="​1.2"​ width="​1.8"​ height="​0.6"​ heightVariance="​0.1"​ horizontalPositionVariance="​0.5"/>​
 +
 +<​FoliageSubLayer name="​dryGrass_windrow"​ densityMapTypeIndex="​6"​ densityMapChannelOffset="​10"​ numDensityMapChannels="​2"​ materialId="​80"​ cellSize="​8"​ viewDistance="​80"​ terrainOffset="​0"​ objectMask="​65520"​ distanceColors="​0.45882352 0.4392156 0.16470588;​0.45882352 0.4392156 0.16470588;​0.45882352 0.4392156 0.16470588"​ separateAvailabilityChannel="​false"​ atlasSize="​1"​ plantThreshold="​0.5"​ numBlocksPerUnit="​1.2"​ width="​1.8"​ height="​0.6"​ heightVariance="​0.1"​ horizontalPositionVariance="​0.5"/>​
 +
 +Step 4:
 +Edit the red parts:
 +
 + <​FoliageSubLayer name="​grass_windrow"​ densityMapTypeIndex="​2"​ densityMapChannelOffset="​10"​ numDensityMapChannels="​2"​ materialId="​386"​ cellSize="​8"​ viewDistance="​80"​ terrainOffset="​0"​ objectMask="​65520"​ distanceColors="​0.4 0.40392 0.15294117;​0.4 0.40392 0.15294117;​0.4 0.40392 0.15294117"​ separateAvailabilityChannel="​false"​ atlasSize="​1"​ plantThreshold="​0.5"​ numBlocksPerUnit="​[color=red]1.2[/​color]"​ width="​1.8"​ height="​[color=red]0.6[/​color]"​ heightVariance="​0.1"​ horizontalPositionVariance="​0.5"/>​
 +
 +<​FoliageSubLayer name="​dryGrass_windrow"​ densityMapTypeIndex="​6"​ densityMapChannelOffset="​10"​ numDensityMapChannels="​2"​ materialId="​80"​ cellSize="​8"​ viewDistance="​80"​ terrainOffset="​0"​ objectMask="​65520"​ distanceColors="​0.45882352 0.4392156 0.16470588;​0.45882352 0.4392156 0.16470588;​0.45882352 0.4392156 0.16470588"​ separateAvailabilityChannel="​false"​ atlasSize="​1"​ plantThreshold="​0.5"​ numBlocksPerUnit="​[color=red]1.2[/​color]"​ width="​1.8"​ height="​[color=red]0.6[/​color]"​ heightVariance="​0.1"​ horizontalPositionVariance="​0.5"/>​
 +
 +to:
 +
 +numBlocksPerUnit="​[color=red]3[/​color]"​ width="​1.8"​ height="​[color=red]1[/​color]" ​
 +
 +for both of them, you can also do this to the Wheat and Barley swath'​s which are called "​Windrow"​ in the text. The "​NumBlocksPerUnit"​ is how concentrated it is and the"​height"​ is ofcourse how high it is
 +i wouldnt go any higher concentrated than 4 -5 on the blocksperunit cause it about locked up giants when i put it on 8. Also if you edit the ¬† <​FoliageSubLayer name="​grass_cut_long"​ ¬†and ¬†FoliageSubLayer name="​dryGrass_cut_long"​ it changes how thick and tall the hay is after you mow it and ted it
 +
 +Photos:
 +
 +[img]http://​img229.imageshack.us/​img229/​7501/​editor2009062310394556.jpg[/​img]
 +
 +[img]http://​img29.imageshack.us/​img29/​7946/​editor2009062310395607.jpg[/​img]
 +
 +
 +----
 +
 +Original Author: ​ Lazzy | Date:  June 23, 2009
 +        ​
 +[[modding_tutorials|Modding Index]] | [[map_making|Map Making Tutorials]]