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addwoodchiptrailer [2017/01/01 17:25]
jdmfarms
addwoodchiptrailer [2017/05/23 12:10]
russ
Line 31: Line 31:
 You are now going to change the following You are now going to change the following
  
-[code] +  ​<File fileId="​1"​ filename="​woodChip_diffuse.dds"​ relativePath="​true"/>​
-<File fileId="​1"​ filename="​woodChip_diffuse.dds"​ relativePath="​true"/>​ +
-[/code]+
  
 [img]http://​gallery.fs-uk.com/​135709_29_06_14_10_13_27_4.jpeg[/​img] [img]http://​gallery.fs-uk.com/​135709_29_06_14_10_13_27_4.jpeg[/​img]
Line 41: Line 39:
 Now, in the same file... Look for the following... Now, in the same file... Look for the following...
  
-[code]+
   <​Scene>​   <​Scene>​
     <Shape name="​woodChipPlane"​ visibility="​false"​ nodeId="​150"​ materialIds="​7"​ shapeId="​1"​ castsShadows="​true"​ receiveShadows="​true"/>​     <Shape name="​woodChipPlane"​ visibility="​false"​ nodeId="​150"​ materialIds="​7"​ shapeId="​1"​ castsShadows="​true"​ receiveShadows="​true"/>​
   </​Scene>​   </​Scene>​
-[/code]+
  
 [img]http://​gallery.fs-uk.com/​135709_29_06_14_10_13_27_3.jpeg[/​img] [img]http://​gallery.fs-uk.com/​135709_29_06_14_10_13_27_3.jpeg[/​img]
Line 62: Line 60:
 Scroll down till you find: Scroll down till you find:
  
-[code] + 
-<​fillTypes fruitTypes="​ +  <​fillTypes fruitTypes="​ 
-[/code]+
  
 You will see a list, your going to add '​woodChip'​ to the very end, so it will look like the following You will see a list, your going to add '​woodChip'​ to the very end, so it will look like the following
  
-[code] + 
-<​fillTypes fruitTypes="​wheat rape maize barley chaff fertilizer silage manure woodChip"/>​ +  <​fillTypes fruitTypes="​wheat rape maize barley chaff fertilizer silage manure woodChip"/>​ 
-[/code]+
  
 You'll also need to add a '​dischargeParticleSystem'​. So find the following: You'll also need to add a '​dischargeParticleSystem'​. So find the following:
  
-[code]<​dischargeParticleSystems>​[/code]+  ​<​dischargeParticleSystems>​
  
 Just then just add under that Just then just add under that
  
-[code] +  ​<​dischargeParticleSystem type="​woodChip"​ node="​0>​20"​ position="​0 0 0" rotation="​30 180 0" file="​particleSystems/​dischargewoodChip.i3d"​ />
-<​dischargeParticleSystem type="​woodChip"​ node="​0>​20"​ position="​0 0 0" rotation="​30 180 0" file="​particleSystems/​dischargewoodChip.i3d"​ /> +
-[/code]+
  
 You will need to change '​node',​ '​position'​ and '​rotation'​ to the settings that are with the rest for it to work. You'll need to change: You will need to change '​node',​ '​position'​ and '​rotation'​ to the settings that are with the rest for it to work. You'll need to change:
  
-[code] + 
-particleSystems/​dischargewoodChip.i3d +  particleSystems/​dischargewoodChip.i3d
-[/code]+
  
 to where ever your particle is stored. You will need to create one. To do this, just copy one already created, rename it to dischargewoodChip. Open the file in a text editor and edit the texture path. You'll also need to create a texture for it.  to where ever your particle is stored. You will need to create one. To do this, just copy one already created, rename it to dischargewoodChip. Open the file in a text editor and edit the texture path. You'll also need to create a texture for it.